How scoring works

The closer you land, the more it pays.

Call both scores. Each team's score is graded on its own, on one curve: 25 for an exact number, down to 0 at 8 or more off. The two add up, then the bonuses stack on top.

Every number on this page comes from the live scoring config, the same one the scoring job reads.

01The one-sentence version

Call the final score. The closer you land, the more you earn. Call it exactly and it's worth a lot.

Exact team score

25

Per team

Perfect game

+50

Both scores exact

Score pick max

135

Before multipliers

Props · slate max

60 · 48

Per week

02The score curve

Each team's score is graded on its own, on the same curve. Over or under makes no difference: call 24 when it ends 27 and you are 3 off, same as calling 30.

Per team score

Points by distance

Points off the final score
How far offPer teamBoth teams
Exactly right2550
1 point off2040
2 points off1632
3 points off1224
4 points off816
5 points off510
6 points off36
7 points off12
8 or more off00

Two teams. Two scores. Added together.

Both teams are scored on the same curve, one at a time, and the two scores are added. There is no single combined distance. Each team's score earns up to 25, so the curve alone is worth up to 50 (2 × 25).

You call 27–30. It ends 31–27.

Your team called 27, final 31: 4 off
+8
Your rival called 30, final 27: 3 off
+12
Curve total
20

No score pick that week means 0 from the curve.

03Bonuses

Bonuses stack on top of the curve. Margins are always Your team points minus Your rival points, and the spread is the frozen Friday closing line.

Right winner
Predicted winner matches the actual winner (a predicted tie counts for neither side).Example: You pick Your team 24, Your rival 17. It ends Your team 31, Your rival 10: +10.
+10
Beat the spread
Your predicted margin lands on the same side of the frozen Friday closing spread as the actual margin (a push scores 0).Example: Your team is getting 3½. You pick Your team 27, Your rival 30 (Your team covers). It ends Your team 31, Your rival 27 (Your team covers): +10, even with the wrong winner.
+10
Margin lock
Your predicted margin is within 3 points of the actual margin.Example: You pick Your team by 7. It ends Your team by 4, 3 apart: +10.
+10
Fight the Bias
You picked Your team to lose, and Your team lost.Example: You pick Your team 17, Your rival 24. It ends Your team 10, Your rival 20: +5.
+5
Perfect game
Both scores exactly right.Example: You pick Your team 31, Your rival 27 and it ends exactly that: +50 on top of 50 from the curve.
+50

04Multipliers

Confidence week
Once per season, flag a pick as your confidence pick. Your score pick counts double that week. Props and slate picks count as usual.Regular-season games only. Use it or lose it: if it's still unused by the final regular-season game, it's gone.
2×
Rivalry week
Games against your rivals count 1.5× for everyone, applied after all bonuses.It applies to props and does not apply to slate picks.
1.5×
Late pick
Pick in the last 60 minutes before kickoff and it scores 85%. You also wear the Chicken tag on the leaderboard. A nudge, not a punishment.The same penalty applies to late props and slate picks (per game).
85%

Multipliers stack. They multiply together, then the total rounds once to 1 decimal place. A late confidence score pick in rivalry week counts 2 × 1.5 × 0.85 = 2.55×.

05Props

Every week brings 5 over/unders on the Your team game. Take the over or the under on each, and mark one as your Lock of the Week. Props are optional: skip them and your score pick still counts.

ResultPickLock
Correct1020
Wrong00
PushOnly on a whole-number line. A ½ line cannot push.00

No negative points. Props top out at 60 a week before multipliers (4 × 10 + the Lock at 20).

How lines are set

PropDefault line
Your team QB passing yardsThe starting QB's season average to date, set on a ½ (220½ until there is enough data).
Your team rushing yardsYour team's season average to date, set on a ½ (140½ until there is enough data).
Opponent total yardsThe opponent's season average to date, set on a ½ (370½ until there is enough data).
Your team turnoversFixed at 1½.
Longest Your team play from scrimmageFixed at 34½.

Season averages are set on a ½, so the stat can never land exactly on the line. No pushes. Lines go up on Wednesday. The commissioner can edit any line or swap in a custom prop (a named player's receiving yards, sacks, a first-half margin) until Friday 9:00pm Pacific, when props freeze with the spread.

Voids, lateness and rivalry week

  • If the stat is missing (a player sat, or the box score lacks it), the commissioner voids that prop and everyone scores 0 on it. A voided Lock can be moved to another prop by the commissioner, for everyone.
  • Props lock at kickoff, like the score pick, and the late-pick penalty applies.
  • The rivalry multiplier (1.5×) applies to props too.

06Slate picks

Every week everyone gets the same 5 other games against the spread. Winner only: tap the side you think covers. Mark one as your Lock of the Week. Skip a game and it scores 0.

ResultPickLock
Correct against the spread816
PushThe final margin lands exactly on the spread.48
Wrong00

The slate tops out at 48 a week (4 × 8 + the Lock at 16).

How the games are chosen

  1. The matchup with the best combined AP ranking.
  2. The 2 Big Ten games with the closest spreads.
  3. 1 game featuring a Former Pac-12 team (Oregon, Washington, USC, Utah, Arizona, Arizona State, Colorado, Stanford, California, Oregon State, and Washington State).
  4. 1 wildcard with a spread under 3 points.

Duplicates are skipped, and Thursday and Friday games are left out. The games go up on Wednesday, and the commissioner can swap any of them until the Friday 9:00pm Pacific freeze.

Locks, lateness and voids

  • Each game locks at its own kickoff, so you can still pick the night game after the noon game starts. The late-pick penalty applies per game.
  • The rivalry multiplier does not apply to slate picks.
  • A postponed or cancelled game is voided: everyone scores 0 on it, and a Lock placed on it can be moved until that game's original kickoff.

07The three locks

LockApplies to
Confidence weekOnce per seasonYour score pick counts double that week. Props and slate picks count as usual.
Prop LockWeekly1 of your 5 props: 20 if right instead of 10.
Slate LockWeekly1 of your 5 slate games: 16 if right instead of 8, 8 on a push.

08Worked example

One full week for one member: the score pick, 5 props and 5 slate games. Every line item.

Your call

TEAM27–30RIVAL

Final

TEAM31–27RIVAL

The game

  • Your team +3½
  • Your team at home
  • Rivalry week

Your team 31, Your rival 27. You called Your team 27, Your rival 30.

Worked example

Score pick

Your team scorePicked 27, final 31: 4 points off.
+8
Your rival scorePicked 30, final 27: 3 points off.
+12
Right winnerYou picked Your rival, but Your team won.
0
Beat the spreadYour team +3½. Your margin −3: Your team covers. Final margin +4: Your team covers.
+10
Margin lockYour margin −3 vs. final +4: 7 apart (3 or less earns it).
0
Fight the BiasYou picked Your team to lose, but Your team won.
0
Perfect gameNeither score exact.
0
Rivalry weekApplied after all bonuses. Before multipliers: 30.
1.5×
Total45PTS

Worked example

Props

Your team QB passing yardsTook the over at 245½. Actual 262. Right.
+10
Your team rushing yardsTook the under at 120½. Actual 98. Right.
+10
Your rival total yardsTook the under at 389½. Actual 412. Wrong.
0
Your team turnovers · LockTook the under at 1½. Actual 1. Right.
+20
Longest Your team play from scrimmageTook the over at 34½. Actual 28. Wrong.
0
Rivalry weekBefore multipliers: 40.
1.5×
Total60PTS

Worked example

Slate

Oregon at WashingtonTook Oregon −3½. Final 31–24. Covered.
+8
Penn State at Ohio State · LockTook Ohio State −6½. Final 20–27. Covered.
+16
Iowa at MichiganTook Iowa +3. Final 20–23. Push.
+4
Utah at ColoradoTook Colorado −2½. Final 24–17. Didn't cover.
0
LSU at AlabamaTook Alabama −4½. Final 21–35. Covered.
+8
Total36PTS

Week total

Score pick 45 + props 60 + slate 36

141PTS

The most a week can earn, before multipliers

Score pick

135

Props

60

Slate

48

09Tie-breakers and season awards

The season leaderboard ranks everyone by total points: score picks, props and slate picks added together. Tied? The tie breaks on:

  1. Most exact halves (a team score called exactly)
  2. Most right winners

Season awards

Oracle
Most season points.
Nostradamus
Most exact halves (team scores called exactly).
Sharp
Best record against the spread.
Homer of the Year
Picks furthest from the actual in Your team's favor.
Iron Member
No missed weeks all season.

10Points calculator

Settle the argument. Enter a call and a final to see the points. It starts on the worked example above.

Your call
Away
RIVAL
Your rival
@
Home
TEAM
Your team
Final
Away
RIVAL
Your rival
@
Home
TEAM
Your team

Type +3.5 if Your team is getting 3½, or −7 if Your team is giving 7. Blank means no line.

Where Your team plays

Swaps the boxes above. The points stay the same.

Multipliers

Points off

RIVAL3

TEAM4

Hanging on.

45

PTS

45 points. Hanging on.

Per team score

Where your call lands

Points off the final score

Your team is 4 off: +8. Your rival is 3 off: +12. Added together: 20 from the curve, before bonuses.

Your call

Points breakdown

Your team scorePicked 27, final 31: 4 points off.
+8
Your rival scorePicked 30, final 27: 3 points off.
+12
Right winnerYou picked Your rival, but Your team won.
0
Beat the spreadYour team +3½. Your margin −3: Your team covers. Final margin +4: Your team covers.
+10
Margin lockYour margin −3 vs. final +4: 7 apart (3 or less earns it).
0
Fight the BiasYou picked Your team to lose, but Your team won.
0
Perfect gameNeither score exact.
0
Rivalry weekApplied after all bonuses. Before multipliers: 30.
1.5×
Total45PTS